Additions to the card game Tuhat
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Gallup has received 100 responses, the results can be seen at http://www.vint.ee/mod/Gallup/vote/?gallup_id=61. We will use crawling, as it was the only one with more supporters than opponents. I also believe that it will make the game more attractive and probably faster.
sounds beautiful :D
What is crawling in a card game?
[i]posted by Liidia[/i] what is crawling in a card game
look it up...it explained it
I see the game going like this: if you have 800 and your opponent doesn't have 500, then those under 500 can't bid 120.
The 800 limit is what stretches the game the most, it could be 880, where you can only get points by bidding. It would speed up the game significantly. So if a player has 879 buds and bids 150, then 880 is still fixed, not the game over.
Why does a player who runs out of time when making a bid immediately lose, because of his immersion or network problems? You could consider it a pass.
[i]posted by kamikaze[/i] Why does a player who runs out of time when making a bid immediately lose, because of his immersion or network problems. You could consider it a pass.
I fully support this
Now the last trick of the thousandth hand sees all the cards. But as for this automatic bidding when time runs out, my idea moved a little further: In all card games, it could be done so that when the time for a move runs out, the server makes any move according to the rules for the user. And so on, for example, twice in a row. The third time the user has lost. What do you think?
[i]posted by Meikop[/i] Now you can see all the cards in the last trick of the thousandth hand. tnx As for this automatic offer when time runs out, I had a little more thought: In all card games, it could be done so that when the time for a move runs out, the server makes a random move for the user according to the rules. And so on, for example, twice in a row. The third time the user has lost. What do you think?