A bit of Bismarck.
In my experience, the card distribution in this game is not balanced or evenly distributed. Very often, a situation arises where it is clear from the beginning of the game that one player's cards do not allow him to win the game in any way - regardless of his knowledge, experience or logical thinking.
In such situations, interest in the game is lost, as the player cannot apply his skills and the outcome is essentially determined only by the card distribution. It feels as if the computer has already decided who the winner is before the game starts, and the player himself has no real opportunity to influence the situation.
In my opinion, a good card game should:
give the player the opportunity to use their knowledge and strategy;
provide comparable and balanced baselines;
avoid situations where the game is essentially decided from the start.
In its current form, the Bismarck game makes me feel that skill and experience do not play a significant role, and this significantly reduces the joy of the game and the motivation to continue playing.
Please consider reviewing the card distribution algorithm and improving the game balance to ensure a fairer and more engaging gaming experience for all users.
To not only educate, but also specific suggestions for change:
Balanced card distribution
– The cards could be dealt in a way that gives each side at least a minimal chance to influence the game, rather than a completely hopeless situation.
Initial quality control
– If one player has an exceptionally weak starting hand, the game could automatically level it or offer a new deal.
More strategic choice
– The game should allow for decisions that affect the outcome, not just force you to play “as the cards show.”
Statistics and transparency
– For example, information about how often a very unfavorable hand occurs, to increase the player's trust in the system.
Test mode or alternative mode
– A mode with more emphasis on skill and less on chance might interest more experienced players.