Creating a game board in board games

Read by 101 users

MeikopVint.ee founder 2019-12-02T10:10:07+02:00
Hello, Once upon a time (6-7 years ago) it was possible to create game tables in board games (chess, checkers, etc.): You create a table, choose the game parameters (time control) and then wait until someone wants to sit at the table. So an alternative to today's invitation to play. Does anyone miss such an opportunity today?
rabapalm 2019-12-02T10:16:28+02:00
Right away!! In the middle of work/everyday life, it would be very necessary that when you enter Vint, for example, your favorite rooms and you immediately see who actually wants to play! You can immediately accept this over-posted proposal and start playing. Otherwise, you have to start making proposals to individual users yourself and wait and think whether they are actually here, maybe send private messages, etc.! It would be just like in card game rooms: you make a table and wait for your opponent!! In my opinion, it is absolutely ideal for those who have time and at the same time for those who are busy!!!
rabapalm 2019-12-02T10:20:22+02:00
There is of course a small nuance, whether to allow multiple games/parties at once. In chess/checkers and considering Vind's current capabilities, there could still be a separate option for the user to decide whether he wants to play multiple things at once!! It is very difficult, if you can't do it in a separate window, to play multiple flash games at once - this topic could also be developed so that multiple different games can be displayed on the screen at the same time; also games of different abilities
punnike 2019-12-02T13:30:12+02:00
Hello! A little off topic, but in card games, e.g. Sasku, would there be a solution for these so-called hall guards? Some people log in in the morning, but instead play half the day in another hall and don't play Sasku at all, and when I make a table I have to guess whether the character will show up at the table/hall. Maybe such an option, e.g. - don't play for 30-40 minutes, automatic logging out. Many active Sasku fans complain about this, no one has just brought up the topic.
fumbler 2019-12-02T14:11:29+02:00
[i]posted by punnike[/i] Hi! A little off topic, but in card games, e.g. Saskus, would there be a solution for these so-called guards in the hall? Some people log in in the morning, but instead play half the day in another hall and don't play Saskus at all, and when I make a table I have to guess whether the character will show up at the table/hall. Maybe this option, e.g. not playing for 30-40 minutes, automatic logging out. Many active Saskus fans complain about this, no one has just brought up the topic.
I don't see any reason why these inactive users should bother you.
rabapalm 2019-12-02T18:14:09+02:00
Also something that has been said for a long time: those who haven't actually been in the room, for example 20-30 minutes, could somehow be seen as "#inactive", maybe then they'll get an asterisk next to their username, if there's no other more convenient solution! You can see the newsmakers all the time, and it's good that they have them, there's no problem in terms of disruption; the more the merrier :)
rabapalm 2019-12-02T19:47:16+02:00
I'll add this thought: why are the options mutually exclusive!? Both options must exist!!
MeikopVint.ee founder 2019-12-25T18:35:19+02:00
I'll do it tomorrow. Should be done in a day. The game configuration options will remain the same as in the invitation window (color, time, etc.).
tniv 2019-12-25T20:05:13+02:00
It's actually really annoying when someone decides to play multiple games at once. You go into the game in good faith and then it turns out that your fellow player decides to go to some tournament and then the game starts to drag on. Of course, many people don't support this, but if you go to another game, you could be kicked out of the existing one.
rabapalm 2019-12-26T15:54:12+02:00
It wouldn't be a problem (for many) if all the different game windows could be in front of you at the same time.

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