Is poker a mind sport?
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every activity on this earth requires thinking. Starting with Chess where the proportion of chance is really minimal (you make a wrong move in a flash and lose to a beginner) - % about 1 on luck. Then Poker, where almost anything can really happen during one tournament (theoretically a blind monkey can also close a short turk by pushing buttons with every hand) - % of luck unclear in the short term, but close to zero in the long term. And ending with the "trip around the world" mockers - I am ready to challenge any of you in 100 games (should shake up the probability ratio) trip around the world and in case of loss pay off the bet 3:1 with bets from 1000€ - the proportion of luck in one game is very high but close to zero in 100 places (although higher than in poker). PS I've heard that in the short history of "Rock-Paper-Scissors", one old man has already become a world champion 2x - although the luck factor in a single handshake is almost 100%. Apparently, they explain the best out of 15 and the brightest minds can already draw conclusions about the opponent's temperament!!
Just like you beat me at checkers, I can beat you at entropy. That's why you can't be sure that you'll win 10 games in a row. But since you're already a gambler, you're probably used to such deals. Maybe you win, maybe you lose - in the long run, of course, you'll come out on top, because poker is a popular field and many people don't have the patience, and they lose money to those who take it up as a profession. It's a shame, though, that you call such so-called milking a mind game. But I'm an honest worker and I don't put my money in every place where it's not needed.
Making a wrong move in blitz is not an accident!! It's a miscalculation!
... "milking" - in which field (in entropy or poker)? You have understood my comments on the topic title a little differently (from my statements). The point of the text was that areas qualify as mental sports at the discretion of the decision-maker (since the short-term luck % is different in different games). There is no single criterion for defining this - that was the motive of my entire saga. I simply did not want any game to be denigrated in this topic. Also, your comments Tiit seem to be full of bitterness or why else would the admin of the page disparage one person's work (the field in which a person earns a living for their family qualifies as work?). By the way, if you could tell me what kind of work you do here and I will definitely find some clues about a game of chance there... And where the hell am I dealing with a game of chance when I have been doing an activity with a mathematically positive expectation for years???
[i]posted by piranha[/i] Making a wrong move in Blitz is not a coincidence!! It's a miscalculation!
Call it what you want, but it still changes the outcome of the game by chance because we obviously didn't want to go there (Rf3-f5 for example) and thanks to such moves, a significantly weaker player can get points from time to time. And this qualifies as luck from the winning side's perspective.
But that's exactly what I argued in my first post, that it's different for each one. I don't understand why you were bothered by my statement that the order of the last buttons in the entropy affects the final score - and that it immediately confused you and you immediately needed to start bragging here, that we'll just put money in and you'll see that you'll get a bad head, etc., etc. So you started it yourself. And my specialty is not up for discussion here. I've studied it in school for years and graduated from it, and I don't care if someone tries to forcefully find out the origins of a game of chance from it. I think engineering is an honest enough specialty.
Is money or the opportunity to make money an important criterion for declaring a game a THOUGHT game?
[i]posted by Dilbert[/i] is money or the possibility of making money an important criterion for declaring a game a THOUGHT game?
is there a criterion needed for declaring a THOUGHT game? [i]posted by uduputukas[/i] [quote][i]posted by Dilbert[/i] is money or the possibility of making money an important criterion for declaring a game a MIND GAME? [/quote] is there a criterion for declaring a MIND GAME?
I think that if the Mind Sports Association as such has already been created, then a certain self-definition or interpretation is a natural part of the process. Why would it be necessary to create something that has no boundaries or common understanding? Is, for example, football or horse racing prediction a mind sport? Undoubtedly, there is mental activity there... or, for example, reading words backwards, or ikebana or knitting or... if, for example, the Estonian Crocheting Association wants to become a member of the Mind Sports Association, then it needs to decide whether to accept them or not? And the decision must be based on some criteria, I guess? Or will everyone who wants to be accepted?
I actually wanted to discuss randomness a little. Where does it come from? In the simplest case, from coin tossing (2 different variants) rock-paper-scissors (3 variants) dice rolling (6 variants) guessing a Viking Lotto number (48 variants) drawing a card from a deck of cards (52 variants) --- to increase the number of variants, several units are often used at once - 5 dice, 6 Lotto numbers, 5, 7 or 8 cards, etc. Of course, this can also be easily calculated using simple multiplication and division operations (combinatorics). Figuratively, you can think of the number of variants as one dimension of space, the number of choices gives the second dimension and we thus get a probabilistic surface. By increasing both numbers, we get an increasingly larger surface. The guessed Viking Lotto winning number is 1 point on this surface, while in poker a suit or a house or a straight suit form a certain limited surface layout. And now if we go further with the imagery, does this layout also have a third dimension? It seems to me that it does, at least in some games. namely, placing bets (whether the unit of measurement is money or points, etc.). In poker, this dimension is particularly well developed, in backgammon (backgammon or whatever it is called somewhere else) less so, where there is only the possibility of doubling bets to 64; then there is practically no travel around the world at all. Bridge is also a fairly large-scale game in this dimension.