In chess, a wrong move could be allowed (possible), so that the opponent has to notice that the other player broke the rules. Not like now, where the program doesn't allow a wrong move. But with this thing, you have to figure out how the opponent detects a wrong move. (This topic was first in another post, where this answer from cauchy appeared: “For example, in Renjus, it is possible to make wrong moves and this results in an automatic loss. As a beginner, it is difficult for me to understand this. In my opinion, the system could help understand the rules of the game, not cause confusion. In card games, for example, it is not possible to make wrong moves. This is good. Although when playing at home with real cards, it is possible that someone "forgets" the obligation to trump in the thousandth, or makes a trump card that he cannot make based on the offer. What would it add to the game of chess if it were possible to misclick or make wrong moves, for example, opening e2-d4?”) To this, we could add that okay, if it is nice for learning chess moves that the program does not allow making wrong moves, then for example, in evening tournaments, the wrong-move-mistake option could be implemented? Just to have a similarity to live chess. (Misclick is another topic, it is also possible now.) -mv
Wrong move in chess
Lu par 69 utilisateurs
To prove it, you must write down the moves (the computer cannot do this for you), and in the event of a protest, the game or tournament cannot continue until the arbiter has visited both players' homes to look at the notes :)
It could be like in live chess: a move is considered made when you have pressed the clock, but the opponent cannot claim a wrong move according to the "touched" or "button released" rule. Here, in the computer world, the possibility of this wrong move should be solved differently. Maybe so that as long as you don't find the right move, your time runs on :D - it should be stimulating to find the right move :p . In essence, it would be equivalent to how long to think about it. It should be easy to implement programmatically, right?
If you start dealing with such nonsense (you should allow moves that are not in accordance with the rules, you should also produce a thing called a chess clock), which would then allow you to make a move. Currently, the clock is pressed automatically after making a move. And in this case, touched moves should also be taken into account, i.e. if you have already clicked on a trick, you should make it, considering that such a move is possible, but you should be able to abandon this move if it leads to an illegal situation. At the same time, the opposing side should be able to notify that a wrong move has been made and fix it before making their own move, i.e. no buttons should be clicked before that. However, if their own button has been touched, the right to claim a win for a wrong move is also lost. At the same time, if a wrong move has not actually occurred, then the party that reported the wrong move that did not occur should accept the loss. In addition, in a situation where two kings are on fire during a move, the computer should end the game in a draw, because it is clear that neither side can play. At this point, the idea seems to be to simply force the opposing players to make false moves for one or two minutes and then start scoring points while hoping for the computer to check. In fact, I think that the first false move loss is too harsh a penalty even in rapid and blitz chess, especially in children's or amateur tournaments. Of course, when a false move is made by a high-level player (with a title), it is usually done on purpose, and it should be punished with a loss. One thing that really bothers me is that the transformation has been made abnormal compared to real chess. In chess, you have the right to stop the clock to look for a piece to put in place of a pawn. Here, however, the clock happily keeps going while you try to find a pop-up window from which you can choose which piece to put on. So, in shorter checks, it is easier not to flag and, for example, to get knocked out with a cart than to lose 10 seconds in the flagging process.
First of all, Muhvn, don't give judgments about what is pointless or not, besides, if the topic is on topic, it's not appropriate. (Otherwise, it seems like I have to get a thumbs up from you before posting again?) Second, if you read the first post a little more carefully, it's clear that it's not about playing children's chess in 1-2 minute games, but mainly about the 22.01 tournament, so that it has the flavor of live chess; so that "feeling" remains on your conscience. Third, of course, there are technical and rule nuances on how to report a wrong move (e.g. red button) and when this notification still counts or no longer counts, but that's what this forum is for, to discuss it. And fourth, a friendly suggestion: if you want to create a topic about a pawn that has reached the 8th rank, it would be wise to make a separate post, otherwise it will disappear who knows where. -mv
Even the international chess portal www.chessfriends.ru, which awards virtual medals at tournaments, does not record false moves. After all, it is not possible to create a chess program that would follow the FIDE rules of chess in such cases (the presence of an arbiter, making a move, etc.).
They want to win at all costs.
Black and white, if I play fool in blitz and rapid chess tournaments played at the table, you can't get a draw from me based on the 3-fold repetition of the same position and the 50-move rule, because you can't prove this fact.
Thank you. The feedback has been interesting. Some are positive and some are negative, sometimes from the garden, sometimes from the garden hole. Some of the circumstances are of course surprising. Especially of course the assumption that I am pursuing some kind of self-interest with this proposal. As if I myself am somehow more protected from a wrong move than others. So the topic can probably be taken down. However, Muhvn could make a separate topic about pawn capture. At least I think this is an important point, since the pawn usually reaches 8th at the end of the game, when time is short, and especially in a game where there are no extra seconds, every second counts. -mv
I'm moving this topic to the mind games forum because it turned out to be unpopular.