[i]posted by TiiT[/i] If there is enough time to analyze the situation, then changing the window should not take much time. However, if there is a tense game and fast moves and things, then you are often so involved in the game that you immediately understand whether you need to accept a draw or not. In addition to the above: if this window appeared somewhere to the side of the game board, then if you are very focused, you may not even notice that something is appearing somewhere to the side. This window must still appear in a visible place immediately, it must attract the player's attention.
Offering a draw to your opponent
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[i]posted by TiiT[/i] If there is enough time to analyze the position, then changing the window should not take much time. However, if there is a tense game and fast moves and things, then you are often so involved in the game that you immediately understand whether you need to accept a draw or not. In addition to the above: if this window appeared somewhere to the side of the game board, then if you are very focused, you may not even notice that something is appearing somewhere to the side. This window must still appear in a visible place immediately, it must attract the player's attention.
I agree that it must be visible... but in order to decide, the position must also be visible, in the current situation I don't know, for example, whether the opponent made a losing move or not
Maybe it should be in a corner above the table...
Can't you just move this box so you can see the table?
Yes - this window can be moved aside in an instant if you need to check the game status, right?
Time is running at this point (it has to run) and this window distracts you from thinking. When you're focused on the situation and some crap is thrown at you and you have to think about how to get rid of it... Honestly, this is the nastiest window in this environment.
In any case, offering a draw confuses the thinking a bit. I think the current solution is the best.
I would like to propose the idea that one user can offer a draw 3 times in a row. This is enough so that if you accidentally refuse the first and second, for example, then the third one will not be offered. And in a normal game, the opponent can also offer a draw if the first one fails. At the same time, this is a small enough number that if someone starts to abuse it, it will not really bother the opponent. As soon as the opponent offers, the first one can offer 3 more times.
This tiidu idea is good!
If I, for example, offer someone a draw, then the opponent's time is running out and if he has, for example, 10 seconds until the end of the game, he will definitely lose time. But if we do it so that if I, for example, offer the opponent a draw and he does not have time running out (so that he can see if he is willing to accept a draw in this situation), then he can look ahead several moves. This is where my idea comes from, when I offer the opponent a draw, he has 10 seconds to make his decision about the draw. If he does not choose to accept the draw or not within that time, then time will simply start running out.