Happy New Year!
Được đọc bởi 181 người dùng
Hello, When the calendar turns to a new year, it's a good time to summarize the past year and plan for the next. The same goes for Vint.ee. How did the Vint.ee portal do in 2014? 2756 [/URL] new users registered. There were 5797 tournaments. 733,000 games were played. The numbers for 2013 were 2647, 4365 and 684,000, respectively, so it could be said that there was progress in all numbers. But how to compare two different years of the mind sports portal? There are several options: the number of games played, the number of different visitors, but I would like to compare the time of the games played - this way it is also possible to identify the most popular games on the Vint.ee portal - which games have fascinated our friends the most. For comparison, we use the unit man-hour: If one user solves sudoku for 1 hour, it takes 1 man-hour, if three users play bismarck for 1 hour, it takes 3 man-hours. A quick query to the database and the results are here. Game playability in 2014: Chess - 26,200 man-hours Checkers - 16,000 man-hours Sudoku - 15,200 man-hours Bismarck - 14,000 man-hours Doubles - 13,100 man-hours 4-person family games - 9,000 man-hours Podkidnoi and family games - 7,000 man-hours Gomoku - 4,500 man-hours Nails - 2,800 man-hours Entropia - 500 man-hours Othello - 300 man-hours Neli-Ritta - 280 man-hours Lines Of Action - 50 man-hours Total played: 109,000 man-hours. It is good to note that our identity (vint.ee as the Estonian mind sports portal) has not been lost - the three most popular games are mind sports. Let's compare these numbers with 2013: Chess - 24,500 man-hours Sudoku - 18,700 man-hours Checkers - 12,500 man-hours Bismarck - 11,000 man-hours Podkidnoi and Peredkidnoi - 10,600 man-hours 4-person peredkidnoi - 6,000 man-hours Nails - 3,200 man-hours Gomoku - 2,800 man-hours Entropia - 200 man-hours Othello - 100 man-hours Neli-Ritta - 70 man-hours Lines Of Action - 40 man-hours Total: 90,000 man-hours The playability of chess, checkers and gomoku has increased significantly over the year. The number of Sudoku puzzles has dropped slightly, but the Krubi and "vint.ee Sudoku Player of the Year 2015" competitions are raising it again! In summary: the usability of vint.ee increased by 21% over the year, which is a good result! What innovations saw the light of day in 2014? You can get an overview of the innovations on the Vint.ee innovations forum. I will highlight the most important ones: * New game on Vint: Duubelda! This game, which gained popularity in the world under the name "2048", has also been very popular on Vint (5th place in the game rankings). In 9 months, 1,400 users have tried this game, 47,000 games have been played, and 1,200 tournaments have taken place. * communication between users has become significantly more convenient * We now save all sudokus solved in tournaments. This allows us to control the use of external help and enjoy the speed of solving the best sudokus in the world: For example, how our own Tiit Vunk solves a 9x9 easy in 38 seconds. Plans for 2015 When making plans, we will primarily base our decisions on the content of the forum Muuda Vint.ee bermeks . If you have any good ideas, be sure to write down your thoughts and go read other people's suggestions! I will outline the most important goals for 2015: * As we have promised, we will try to bring at least one new game to Vint every year. While last year it was Duubelda, this year's goal is the popular card game Tuhat. I cannot promise an exact date at the moment, but I will do my best and try to upload a version in the first quarter * Involving Vint.ee users in creating the portal's content. In other words: in addition to playing, it is also possible to comment on games and discuss them in the forum. The last two functionalities have not been used much recently - we are looking for ways to popularize these functionalities. One idea is, for example, bringing the "What's happening in Vint" view to the large visible hall. * We are looking for new members for our team. Last year, we contributed 290 hours to the development of vint.ee and mindoku.com. This is too little. We are looking for a marketing-oriented person to our team, who would help breathe life into the mindoku.com portal. In addition, we would be happy to hire a mind sports enthusiast with programming skills. We accept participation in our company. To sum up: 2014 was a good year for Vint.ee - our usability increased, a new game was added to Vint. The same can be said about the portal mindoku.com - we were able to use mindoku with very strong sudoku solvers from all over the world, and in December also with gomoku players from Turkey. Many thanks to our VIP users and supporters, thanks to whom we don't have to worry about the maintenance costs of vint.ee! As long as there are enough people who believe in what we do and users who play in vint, the vint.ee team will continue to be motivated to continue. We will do our best in the new year. Happy New Year! Vint.ee team
In Sudoku, users have apparently gotten so much faster that the number of man-hours decreased in 2014 :)
Hehe, pretty good point. I was interested in the number of sudokus solved in those two years: 2013: 222,000 sudokus 2014: 192,000 sudokus. Maybe that number dropped a little. But now that they are also being solved via mindoku, maybe we will get a better number this year.
In fact, the nation could solve 203,000 sudoku puzzles in 2015 - then at the end of next year we can celebrate the number One million solved sudoku puzzles. A great number.